I especially like the coding style of the Highroads Engine. HighRoads and MiniRaceCar both perform really well. Performance wise they’re all pretty good, NWH is the heaviest of the bunch and is very fully featured, you get a lot of options and when not on mobile the performance is really good for what it does, but on an old device like an iPad 2 I think its just a bit too much. I then built out each scene to the iPad and monitored its performance remotely via the Unity Profiler. Simple mobile controls were added ready to be attached. I setup a mobile friendly scene, baked all the lighting, the car model is less than 50 verts and the wheels are verts. NWH Vehicle Physics by NWH Coding (€71.47).HighRoad Engine by MoreMountains (€53.60).Minicar Race Creator by Target Studios (€43.77).Vehicle Tools by Unity Technologies (FREE).Bonus points if the scripts are easy to use and mobile friendly. What do I mean fun and arcadey? I want the car to be able to drift and I want a visually bouncy suspension. It also needs to have decent performance, it’s main target is for phones and tablets and my benchmark will be an old IOS 9 Ipad 2 (OpenGL ES 2.0). I’m starting out creating a simple driving project in Unity and need a car controller for my project, I want something thats fun and simple to drive, an arcade style not a realistic one. This is my experience of trying to choose a car controller for a driving project.
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